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So Vive owners can look forward to purchasing and playing 35 games directly on Oculus Home without the fear of Oculus actively blocking unofficially supported headsets, which includes platform exclusives EVE: Valkyrie, Chronos, and Edge of Nowhere and free content such as Henry, Lost, and bundled launch title Lucky’s Tale-all playable using HTC Vive.
#THE CLIMB VR REVIVE PC#
In light of the update, Oculus now maintains they “won’t use hardware checks as part of DRM on PC in the future.”Ĭheck and mate. See Also: Steam and Oculus Summer Sales Offer Steep Savings on 120+ VR Games
#THE CLIMB VR REVIVE UPDATE#
Here’s the quick and dirty though: With the latest Oculus Home update removing ‘headset check’ DRM from titles published on the marketplace-a security measure added back in May that stymied LibreVR’s progress into liberating the entire store’s worth of exclusive content-the compatibility tool now has free rein over exclusive Oculus content, effectively marking a reversal in the company’s DRM policy. If you’re looking for a deep dive into the Revive dilemma, you’d better check out our interview with project creator for the long of it.
#THE CLIMB VR REVIVE MOD#
Revive, a free mod project created by LibreVR in response to Oculus’ stance on software exclusivity, has seen its fair share of controversy since its initial proof of concept was revealed last October. See Also: Oculus Reverses DRM Decision: “We won’t use hardware checks as part of DRM on PC in the future” If you’re having trouble, there’s also a guide that you can bring up, which will suggest a route for you to take.Revive, the mod which lets HTC Vive owners play games released only on Oculus Home, has just got a new release and is now compatible with 35 titles in the Oculus Store. But for the most part, if you look around enough, you’ll find somewhere to go, in the direction that you need to be heading. Occasionally, you might find that you’ve climbed yourself into a spot that isn’t going to lead to your destination. There was no “right” place to put your hands to climb. What I really enjoyed about the game was that there always seemed to be multiple ways that you could get through any area. You’ll also need to re-chalk your hands from time to time, to ensure that you keep a solid grip.
![the climb vr revive the climb vr revive](https://i1.wp.com/www.vrfitnessinsider.com/wp-content/uploads/2019/12/The-Climb-Cable-Car-e1576247685721.png)
Holding on with both hands lets you rest, and refill your grip meter. If you’re fumbling around and can’t find a place to grab with your other hand, then you’ll lose your grip and fall. First, you can only hold on with a single hand for so long. The game seems pretty simple at this point, but there are some additional components that add to the difficulty.
![the climb vr revive the climb vr revive](https://www.roadtovr.com/wp-content/uploads/2015/12/Crytek_TheClimb_Announcement_Screenshot1.jpg)
Your hand would hover over a hold, when your head was pointing in the right direction. This took a little getting used to, but I caught on quickly. To get your hand in the right spot, you would simply use your head to look at the next place to grab onto. Letting go of the trigger released the corresponding hand, and pulling it would have you grab onto something, provided that your hand was in the right spot. The Xbox Controller’s triggers were used to grab and hold with the left and right hands. As I looked up and around me, I could see obvious handholds, which were made more apparent by white chalk marks that indicated others had used the same grips. I started off somewhere in a mine, climbing my way up and out. It doesn’t start and all I get for Christmas is the dialog telling me that it can’t connect to the oculus store. Though your head tracking does play an important part. copied over the 1.32 oculus server files. The version of The Climb that I played had me using the Xbox One controller for most of the controls.